Warlocke Chronicles Race Overviews – Warlockes & Herbalists


  • Warlockes gain their power if and only if they have direct ancestors who were warlockes (or witches if using the old term for female warlockes). It is not known how the first warlocke gained magical abilities.
  • Spells consist of short focusing incantations and material components but can be cast at a weaker level without some or all materials.
  • Work better in groups, best in multiples of three.
  • Channeling a remote warlocke increases power.
  • Divination is done using reflective materials in conjunction with diamond dust and as such is very rarely done.
  • Practicing magic against the balance corrupts the caster, and practicing magic within the balance cleanses the user. Evil is not necessarily against the balance.
  • Going too far against the balance will cause the warlocke to lose their powers either temporarily or permanently.
  • Shared lineage increases the power of the spell.
  • Items can be enchanted.
  • A familiar can be chosen and is most commonly a small pet in current times.
  • A Grimoire is a book of spells that is written in latin and a secret warlocke language called thaumatish. Used to be only latin, but too many people have a passing knowledge of latin now.
  • A hag is an ancient female warlocke that has practiced evil magic and been corrupted by it. This is different from using magic against the balance.
  • Ancient warlockes were elder gods/goddesses respectively.



  • Those who are not warlockes but can make magical potions/poultices. Originally confused with witches (old term for female warlockes).
  • Herbalists use the inborn magical abilities of the herbs themselves.
  • The herbs are not as important as the ritual with which the herbalist gathers them.
  • Herbalists do not currently have any seats on The Protectors of Humanity council as they are considered non-magical creatures, a view which Octavianus is trying to change.